g. Upstream fills back to 2m while downstream drains to very low or dry. They may allow you to prioritize something, but. This new feature will show. Paths can not be placed on top of floodgates. EmploymentPriority. but I can't find the option :(. 5 and I might be very dumb xd. v0. python_product • 2 yr. Their advantage is that they're adjustable. By being height-adjustable floodgates offer more control over water. If a floodgate is submerged and the height is changed fast from 0 to 3 and back, on every change the water over the floodgate disappears. Question number 1 : 2 floodgate should be enough if you have a gap between them and if not i will choose 3 or more floodgate who stays next to each other in the midst of the river to spread out the water flow. Clicking that link should in theory open the discord in-browser app in a new tab, as well as adding the Timberborn server to your list of accessible servers (found listed. It's on the ground, while the dam is up one. Floodgates are landscaping buildings that block the flow of water up to an adjustable height. What would you achieve if you could change a floodgate by e. Returning to timberborn after a break to check out the new updates. But if this works the left side should allow you to chose any height between 1 and 3. If you leave a one block gap and at least a one block drop, the water will pour out slowly over time. In this episode, I continue my look at Timberborn, which has just entered Early Access availability. D Jan 20, 2022 @ 9:35am. 0. This plugin for Timberborn allows you to automate your Floodgates a little. All Discussions. This block behaves as any natural dirt block once placed: it holds water, counts as ground layer, can be farmed. Any time I make a change to my floodgates they send a wave up and down stream. Last updated: 2 years ago. the Dam is a builiding who blocks water but allows some to pass through a spillway at the top. Even more so if you can bring the water level at the furthest point . Their advantage is that they're adjustable. 5. try leaving a few tiles open via platform/floodgate or building levees to try to direct it more. The excavator entrance is one level higher than ground level. 1, so dam pieces are better for. If you use a single 3 high flood gate, and build the rest 6 high, then water will flow fairly slowly through the one wide gap above the floodgate. Once the harvest starts coming in it gets to the point where as they harvest the last one the new one is finishing growing. The Plains map has that little water pool that can be closed with 1 floodgate. Placing a dam or single tile restriction adjacent to your waterwheels also helps concentrate low flow zones. Do not use floodgates to raise water level from below. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. It just occurred to me, you might be able eek out a little more water by placing the flood gates 1 level lower then the top of your levees. You will probably need to build a little wall of levees inbetween to not allow any water to leak. io uses essential cookies to make our site work. build levees (spelling) op top of the floodgate - that way the water level will be well above what's needed. from the source to the eventual end that is causing “waves” or intermittent stoppage of water based on a dam or floodgate height. 5, it stops while the dams allow flow. As for automation in timberborn, you already end up spending a lot of time "staring at the screen not doing anything" in the timberborn end-game, because there is just little to no end-game challenge, adding in. UsageUnlock Labor > Distribution Post - This will allow you to send resources to other Districts. It can be raised from 0 blocks to 1 block in increments of 0. 3. The bug appeared after switching to the experimental branch to test out the new Update 4. 6. 4. 10 Logs, 5 Planks. Plus, on a one level floodgate, a dam right behind the floodgate kind of negates the reservoir creating purpose of the floodgate as you lose access to . 0) tiles deep of water. In most cases there will be some kind of structure at the head of the diversion channel to help control which route the water takes. 23K subscribers in the Timberborn community. Any time I make a change to my floodgates they send a wave up and down stream. Floodgates would have options to close or open during droughts bad tides so theres less micro managment. In game "flood gates" open from the top and don't allow for this functionality. The bigger ones give you. This mod will allow you to build Higher Metal Floodgates (4-10 High) and more advance WaterAlarms that also act as Streamgauge. Def worth making it higher there. Iron teeth's water pumps work down to four tiles deep btw, so that is less of a problem for that faction. A thing I learned while playing the game: dams can also be used to section your. The Timberborn development team created a video, in which an elderly beaver speaks of the history of the "hoomans" and their demise, leading to the beavers rise is status. This is a wooden page footer. It's fair to say this is a feature a lot of users really wanted for browsing the website and it has been the most upvoted suggestion on the feedback board since we opened it earlier in the year. If you want a passive reservoir, just use levees with dams on top, and leave a single tile hole. r/Timberborn • Tragedy strikes in Timberborn as a dynamite accident claims the lives of several hardworking beavers. Show graphs about. put grass under. Click to enlarge. Seems to me there should be some stable point in between 0. r/Dyson_Sphere_Program •. . 23K subscribers Join Subscribe 1. By being height-adjustable the triple floodgate offers more control. 5K votes. Just build a complete levee rather than sticking a completely pointless floodgate in the middle and run a path along the top. When that happens, depending on the amount of water being “rushed” back into the system at spots, it can overwhelm the banks at specific choke points (like that big waterfall. Timberborn. 5. Timberborn. Hope this is clear enough. 2. ? doesn't sound right to me. I haven't found a way to do it and it's a bit against the spirit of the game. This could be exploited to drain water in case of flooding or to reduce the water level in a reservoir, On the image you could see I managed to set the water level to 3 by changing back and forth the floodgate. That is why sometimes when you close a floodgate, a seemingly stable pool may flood. I put in water gauges and noticed variances in the currents around sections so I widened out those areas to 3 wide minimum and increased depth too. g. 67 (iirc) constantly and you can path over a dam, so if flooding is the only thing you want to avoid you make a 0. All suggestions. grow kelp to the top. The triple floodgate has 7. You begin with a natural reservoir but you will soon find it insufficient for maintaining more than a tiny population. politiguru • 1 yr. Unchecking the little box that appears will allow you to adjust just the one you have selected. I'm on experimental now, so I have a canal leading to a decent sized lake for water. Stay safe, Timberborn community. even as something as building a guage and linking it to a. As you can see in the screenshot, it is flooding a bit. Timberborn > General Discussions > Topic Details. Other communities. Stay safe, Timberborn community. 5. Showing 1 - 14 of 14 comments. As of Update 5, that legacy also includes toxic pollution, c. To all players who wish to build an artificial lake, I have this word of advice: As much as possible, build a lake that is connected to the main water source or deepen your rivers. 5. On the left a levee on the ground with a 3-height floodgate on top setup, on the right side a floodgate on the ground with a platform behind and levee (s) on top. . River started low while upstream filled after dry season. 9 and not just 1 and . Sorry don't have access to the game right now to try myself! No, they stop spinning if they’re submerged more than 2. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. Suggested by: Thaina Yu (24 Sep, '21). Before the 5 floodgate, i had a mix of levee / dam / 1 floodgate and i had no problem. This building would look like a 2x4 levees on the left with a 3 high floodgate with a wooden trough operated with ropes, the trough allows for a specific amount of water to pass through (like 0. mod. You will loose water storage at the top, but gain at the bottom with slight efficiency improvement. In real life the way a floodgate works is by letting water at a lower portion of the dam in order to store water up steam. The building would be a 3 wide, 4 high, 2 deep structure and builds. Uploaded: 28 Dec 2022 . •. 0. What helped me was building a floodgate (double if i recall correctly) instead of a dam at the start of the lake. Once it has, lift the floodgate up in 0. To find it, send your scavengers to the ruins of the old world. The current version v2. A 128x128 map that floods every wet season. . Increments of 0. Extended Floodgate. Anyone figured out how to make reservoirs deeper/taller than 3 blocks and have a way to drain them completely? Hard is. Floodgate Operators. Ideas for New Features. This is just about adjustable flood gates. 3. 5|1|1. you switch back by going back to None. Reached 1000 white sience cubes/min. I solve the problem with adjusting the floodgates then. Players will always find a way to cheese whatever system is thrown their way, that’s what gamers do. start of day, start of drought, end of drought, beaver unnatural death, beaver stuck, etc. at the tip of the 10 tiles it is 6 tiles wide. This should keep the water levels equal between the left side river and the pond. Ok, need some advice on reservoir placement. Not sure how well known this is, but you can build the Folktail 2-story lodges in such a way that the first level is flooded, and as long as the water level doesn't rise up to the second level, the building won't flood. ThePromethian. Assign one beaver to this building. 1. Yes, it is draining too much water per day, but at least is a solution. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. So far, I had been testing the second dam type in a 6m(3m open discharge capacity) open discharge dam which allow the water to further flow from. The author of this topic has marked a post as the answer to their question. 5) will adjust the height of the floodgate to (0. 5, it stops while the dams allow flow. Bugs and Suggestions. Timberborn-SimpleFloodgateTriggers. Therefore, the Badtide Outflow floodgate should be constructed with two segments: link half of it to a gauge at the outflow and the other half to a gauge at. This means I have free flowing water for the first 30 days of drought, before it reaches the floodgate. Simple for early development, and works for most rivers, lakes, and aquifers. Like: At start of drought, close such and such floodgate. Double Floodgate is a Landscaping building that blocks the flow of Fluids up to an adjustable height. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. . Dams will only block water to a half-block height. Not needed per se, but would be cool to have some sort of 'mass' transit option, like a tram, for larger maps. Partially Closed/Open. Goods stored in Tanks are: Water, Biofuel, Catalyst, Maple Syrup, Medicine. 5 intervals sometimes feels a bit clunky. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Miscellaneous. If there are 4 source blocks and only 2 floodgates you'll run the risk of floods. Floodgate height reminder - Timberborn – Bugs and Suggestions. In this episode, I continue my look at Timberborn, which has just entered Early Access availability. It really screws with my system and really defeats the purpose of floodgates. . Gear Workshop - "Wooden gear's solid!" was a catchphrase coined by Ol. link12313. Double Floodgate. Mods Libraries. what would be nice is a Drainage block so i can use water to fill canals and then close the block when the canals are full this would be especially usefull in dams higher than 3 blocks. g. Floodgate height reset when loading savegame This suggestion has been merged into another suggestion: Floodgate height reset upon loading a save. 5 tiles deep. Problem 2: Water behaviour is still really weird sometimes. The drop engages the 'waterfall' flow rate which is just enough to fill a two wide channel and turn power wheels. I'm finding that the floodgates only having . I will try to fix it as soon as possible. I would like to propose removing floodgate level 2 and 3. You can build on top of levees but not on top of dams, so you can use levees as the base of your damn if you want to go higher than 1 tile. It really screws with my system and really defeats the purpose of floodgates. Set the heights for: A) when powered, B) not powered and C) adjust the power needed to trigger it. Partially Closed/Open. had to limit the discharge of the first floodgate to 4 in order to keep a (somewhat) consistent water flow. 4. And it's below component, a controllable levee. Decided to make a guide for timberborn and share some things ive learned from playing quite a bit. Continuing on the pattern increasing the floodgate height by 1 would eventually reach just another limit. The strength of each source block combined is overpowering the dam. Humans are long gone. Actually there are zero floodgates in this one. Timberborn – Bugs and Suggestions staff will be able to see your email. The Plains is the map that the developer, Mechanistry, suggests you start out with. turns out that just deletes the water overtop. The devs haven't made a good way to do that yet unfortunately. more gameplays and fun check out my twitch keep the channel g. 5). Timberborn. After building the dam after the downstream floodgate, even if i set the floodgate at 1. down to my settlement, the water is now just staying there and its been about 2 in game days, the water is not being fed as the. Make beavers in the thread mill age quicker (maybe?) Make thread mills have culture meters of surrounding beavers decay more quickly. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical…ReSharer for Timberborn! View mod page; View image gallery; Canyon City Map. A floodgate that reacts to it being powered or not. About 90% of the time the water flows through a 4 tile wide gap for a double set of wheels. Anything deeper than three blocks will not drain out the floodgate and will act as a lake once the water reaches that level. It's an excellent mod. Timberborn. Simple Floodgate Triggers suggestion. 5. Make bad water have a different season. Download the file from the column on the right under “Download files manually”. 6. 16. ago. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. I have not tried pumping the water during the drought, but showers have worked fine. The floodgate will block the most water it can. While not blocking as much water as completely. Contribute to hytonhan/Timberborn-SimpleFloodgateTriggers development by creating an account on GitHub. Edit: The setup in cause is shown near the end of the video. Timberborn Dam Types 0:00 / 3:17 • Dam How To: Dams, Levees and Floodgates - Timberborn Verowak 9. ? doesn't sound right to me. Stay safe, Timberborn community. check your particle settings and check if the water blocks are sources. Discord: official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. Tell me the reason behind this. Not really, I think you're thinking about it backwards. Alcator Jan 20, 2022 @ 9:48am. Timberborn > General Discussions > Topic Details. 5. That would be ok but some kind of programmable season based floodgate schedule would be A+ QOL feature. This time, I have been through multiple droughts and the water has not disappeared. it is one of the challenges in the game, sometimes it is better to make your water basin only 3 high and make multiple of them than making 1 huge one. Pretty neat. You need to ensure that builders can reach that place, so be sure to also build a path to it if it’s not close enough to a district. No flood gates no pumps reservoir with slow and steady water output. The deeper the lake or riverbed, the longer it will hold water. Currently we offer automatic setting of floodgate height when a Drought starts or ends, based on a basic schedule or based on a Stream Gauge depth. 5, it stops while the dams allow flow. Instead, you need a metal platform, but they have very high metal costs and. L = Levee P = Platform W = Water F = Floodgate Reply. 6. yes. r/Dyson_Sphere_Program •. So. 7. DrvrMike. 6. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. The game offers several types of shafts, making it possible to create. Members Online Single Column Dam with Triple Floodgate at the bottom, fills to the top in wet season then drains automatically in the dry season at a stable rate, is this something that will get patched out?Timberborn-SimpleFloodgateTriggers. This eliminates flood/dry ups almost completely. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. It appears that the water can pass through on its level is above 0. Fill the storage with logs and then put your gate before the storage so the filled storage is now in. 1-9748a0c-sw after building a double floodgate near the starting location (on the left in the screenshot) the water level rises to above flooding levels for the nearby land brief (as it always has) but then when the water level goes back to "normal" it over corrects and so I end up in a perpetual cycling between above and below. . 5). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. For example: If water level @ marker 1 >= 2. 3X. By being height-adjustable the double floodgate offers more control over water than dams do. Mr. So when the lower dam drops below, say, 0. There should be another lil pole like the. Popular communities. Close. By: Joseph Allen. surely a dam should be sitting at . Setting the floodgate to (0. Situation: I plan to construct a reservoir for water. Repeat till drought is over. Floodgate (max) height mutiplyer Mods. Currently we offer automatic setting of floodgate height when a Drought starts or ends, based on a basic schedule or based on a Stream Gauge depth. The range of adjustment for the triple floodgate is 3 tiles. Timberborn. I. Just a check at the end of each day . This plugin for Timberborn allows you to automate your Floodgates a little. 75 or something? I dammed of 2 exits of a river with . Triple floodgate is 4 tiles tall. It's useful to put log storage in a location that your first district can just reach before your new district is built. 5 with the floodgate at . There should be another lil pole like the stream gauge to detect bad water which could signal floodgates to adjust and guide the bad water away. I'll add: - pipes (afaik already in dev previews, saw here a post) - better logistics control. "เกมไม่เคยทำร้ายใคร. Dams are set at 0. In build v0. 26K Members. . . floodgate on top of levee. r/Timberborn • Is there a way to place a Levee on top of a floodgate/dam piece? I want to have a small constant flow out of a huge reservoir, without the need of constant adjusting of the floodgate. You could also just use a 3-block floodgate on top of a levee, and after the whole reservoir is emptied down to the last block, destroy the floodgate and levee, then rebuild. The bug appeared after switching to the experimental branch to test out the new Update 4. If u like a certain angle ctrl+v to save it and then in future just press v to go to that angle. . 4. Beavers reap what hoomans sowedIn Timberborn’s world, humanity disappeared and left ruin behind. Sounds pretty simple. Floodgate Operators. Floodgate. maybe the dam info should be changed to 'allows flow a little. The range of adjustment for the double floodgate. It appears that the water can pass through on its level is above 0. Notice that all the early buildings (lumberjack, gatherer, lumbermill, farm, water pump) are 'simple'. Usage First, you need to unlock the explosives factory in the Landscaping tab. As I understand, the water mechanic is top active bottom passive which would make. Overall, I really like how this forces us to think about what we are doing, and build dams that can be drained to get rid of the badwater. The. Alternatively you could lower the gates more to let more water out through the existing gates. ago a dam is 0. Blocks water based on how you adjust it. If the Inflow floodgate is instead set to 40% open (3/5 tick marks), then the inflow rate would be 3/5. Otherwise, you will have to face the horror of filling a very deep lake with a lot of water dumps which will consume your water supply. 1,0. "เกมไม่เคยทำร้ายใคร. Currently we offer automatic setting of floodgate height when a Drought starts or ends,. These advanced tips and tricks will help you take your Timberborn colony to the next level. Contribute to hytonhan/Timberborn-SimpleFloodgateTriggers development by creating an account on GitHub. Next, you need to churn three pieces of paper to make a. 25 adjustment step - Timberborn – Bugs and Suggestions. Community content is available under CC-BY-SA unless otherwise noted. The current version v2. If devs don’t take chances, then nothing ever gets done or improved. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. Add and vote up suggestions for Timberborn – Bugs and Suggestions. Migrate your Beavers and move goods to the new. This plugin for Timberborn allows you to automate your Floodgates a little. Before, My river (with waterwheel) will spill periodically (every half a day) if i set the downstream floodgate at 1. Hi gang. 5. Waterfall is a great one. 5 increments controlled by you (0, 0. The best way to empty a reservoir is using a single floodgate; you don't need that much water flow. #1. It works for me. Transport small to moderate amount of water to same or lower levels by a elevated (or elevatable, e. Sep 17, 2021 @ 11:38am How to adjust floodgate heights. I solve the problem with adjusting the floodgates then. Some notes: 1. . You should notice the water level rises above 0. I don't know if the fluid engine would still make that work. With your consent, we may also use non-essential cookies to enhance your experience and understand how you interact. The current version v2. LINK TO MOD:Extended Floodgates: HOW TO INSTALL MODS:• 2 yr. Golem Comparison. Since they can only be 3 tall, I can only use some of the. I think it would be very cool to have the option to set a floodgate to always allow water through at a set rate, and have it automatically adjust to keep water flowing. Wood is the core resource in Timberborn, but the most advanced structures require metal. The author of this thread has indicated that this post answers the original topic. By being height-adjustable the double floodgate offers more control over water than dams do. Generally, the available floodgate levels are sufficient for most scenarios. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. 5m & stops completely, downstream drains fast. with 1 lonely floodgate accessing the lower 3 levels and the rest the higher. maybe the dam info should be changed to 'allows flow a little. The stream meters can measure water flow already, so maybe if you employed a beaver to watch them he could. I think it would be really cool if the were a job you could give to the beavers where they would go to floodgates and set the level based on certain conditions, such as raising gates before droughts and lowering them afterwards. With a proper dam or floodgate, you can trap water. io. That would give a reason to keep little outposts next to dams for dam operators to live (which I think would be cute) and would. Your starting district is along a nice mostly straight stretch of river to dam, and the district can stretch across to the other side easily. By Hectare. BepInEx pack for Timberborn. The risk that someone accidentally switches them to the wrong type and the entire population dies would be too great. The Forester is the first thing to get down in any new district, the earlier you're planting Maples in an area, the better. This is a problem because it's damaging for the longevity and replayability of the game (bad for players, worse for marketing). Dams in Timberborn are considered a basic resource and are unlocked by default, so it’s what you’ll be using to survive your first drought and to begin constructing your world. In case you experience problems, message me in the modding channel of the the Timberborn discord or message me directly (Knatte_Anka#6800). 8. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Let's you set the gate at 0. I use it for housing the swimming pool, and the water inside is clear, no possibility for bad water to get in. Anonymous7056. "More water level control options" (suggested by Knotta Realbeaver on 2021-09-19), including upvotes (3) and comments (1), was merged into this suggestion. I think it would be really cool if the were a job you could give to the beavers where they would go to floodgates and set the level based on certain conditions, such as raising gates before droughts and lowering them afterwards. Categories.